Advanced Manual Installation

Installing Individual BAMF Modules

This page is intended for advanced mappers who already know how to use Hammer, install custom content, and understand basic compile theory. If you're not sure whether this applies to you, consider following the Basic Installation Guide first and then returning here.

  1. Look through the Features and decide which modules you would like to install. Note that some modules have requirements.
    If you followed the Basic Installation Guide, then you already installed the FGD, VMFs, and Prefab modules.
  2. Download the latest version of BAMF from TF2Maps.net. The content of the .zip should look like this:
    BAMF ZIP Contents
  3. Follow the individual installation and usage instructions below.

VPK Module


The "VPK" module currently consists of two .vpk files and a loose folder. This is because the loose folder (Extra Materials) needs to be packed into the map, and CompilePal currently cannot read VPKs. This makes packing assets into VPKs a consistent method of assuring game files don't accidentally end up inside your map file.

FGD Module


Requires: VPK: BAMF FGD Assets Hammer++

Prefab Module


Game Mode Module


VMF Module


Compile Configuration Module - CompilePal


Requires: CompilePal, duh

Tool - RadShadowMan


Tool - Propper


Requires: FGD

If you are not using Compile Configuration - CompilePal, you will need to create your own compile configuration.