Basic Manual Installation

Installing BAMF Core Content

This guide is intended for absolute beginners. It should contain anything you need to get you mapping as quickly as possible, but leaves out advanced modules like compile pre-sets or tools.

  1. Download the latest version of BAMF from TF2Maps.net. The content of the .zip should look like this:
    BAMF ZIP Contents
  2. Navigate to your Team Fortress 2 installation and open it in another window. (In Steam, right-click on Team Fortress 2 and select ManageBrowse Local Files. You're going to want to bookmark this folder as it is rather essential for mapping.) TF2 Installation
  3. In BAMF, open the FGD folder. Move the entire content into Team Fortress/bin.
    Note: There is another bin folder in Team Fortress 2/tf. Ignore that one, it is never used for anything mapping-related.
  4. In BAMF, open the Prefabs folder. Move the entire content into Team Fortress/bin/Prefabs. If that directory doesn't exist, create it.
  5. In BAMF, open the VPKs folder. Move the entire content into Team Fortress/tf/custom.
    This is where all your custom mapping assets and other TF2 mods are stored.
  6. Open Hammer (or Hammer++). Navigate to ToolsOptions..., then select the Game Configurations tab.
    Delete the existing entry in the Game Data files section by selecting and clicking Remove.
    Deleting Game Data File
    Then add the new Game Data File by clicking Add and navigating to Team Fortress 2/bin/tf-brokk.fgd.
    Adding Game Data File
    At the bottom of the same options window, make sure the Prefab Directory is set like this: Prefab file path in Hammer
  7. That's it! You can now start mapping.

    Bonus: The VMFs and Gamemodes folders contain a variety of reference material that should help you get started. Move those to wherever you keep your projects. Thanks and have fun.