infobla
For more information about Surfaceprops in the Source Engine, read the VDC: https://developer.valvesoftware.com/wiki/$surfaceprop
Regular Water
Fog Settings | $FogColor: {35 32 20} $FogStart: 0 $FogEnd: 170 |
---|---|
Refraction Settings | $RefractAmount: 0.32 |
TextureScroll Proxy | Rate: 0.02 Angle: 10 (east) |
Bottom Material | swamp/water/water_murky_beneath.vmt |
The VMT includes the line "$basetexture" "swamp/water/water_murky"
. This base texture is 4 times larger than the normal-map texture, so the game scales up the normal-map accordingly. However, the Water
shader does not actually render base textures, so the increased scale was most likely unintentional.
Regular Water
Fog Settings | $FogColor: {27 26 21} $FogStart: 0 $FogEnd: 100 |
---|---|
Refraction Settings | $RefractAmount: 0.06 |
TextureScroll Proxy | Rate: 0.6 Angle: 10 (east) |
Bottom Material | water/water_2fort_beneath.vmt |
Fallback Materials | <dx90: water/water_2fort_dx80 Water_DX60: nature/water_dx70 |