| Game Mode |
Example |
Notes |
| arena_1cp |
arena_lumberyard |
Arena, 1 Control Point. It opens after 60 seconds |
| arena_2cp |
arena_byre |
Arena, 2 Control Points. They are open from the start |
|
| ctf_standard |
ctf_2fort |
Capture the Flag, the standard version |
| ctf_mannpower |
ctf_hellfire |
Capture the Flag, but with the powerups of Mannpower |
| ctf_reverse |
ctf_crasher |
Capture the Flag, but you have to escort the Intelligence to the enemy base |
|
| cp_1cp |
cp_cloak |
Symmetric Control Point, 1 Control Point |
| cp_3cp |
cp_powerhouse |
Symmetric Control Point, 3 Control Points |
| cp_5cp |
cp_well |
Symmetric Control Point, 5 Control Points |
| cp_linear_1s_2cp |
cp_gorge |
Attack/Defense, 1 Stage, 2 Control Points |
| cp_linear_1s_3cp |
cp_mercenarypark |
Attack/Defense, 1 Stage, 3 Control Points |
| cp_linear_2s_6cp |
cp_snowplow |
Attack/Defense, 2 Stages, 3 Control Points |
| cp_linear_3s_6cp |
cp_dustbowl |
Attack/Defense, 3 Stages, 2 Control Points |
| cp_linear_3s_6cp_open |
cp_frostwatch |
Attack/Defense, 3 Stages, 2 Control Points each. On stage 2, both control points can be captured at the same time |
| cp_linear_dossier_single |
cp_carrier |
Attack/Defense, but to capture you need to bring the intel into the control point, with 1 stage |
| cp_linear_dossier_multi |
ctf_haarp |
Attack/Defense, but to capture you need to bring the intel into the control point, with 3 stages |
| cp_centralized |
cp_steel |
There is various Control Points for BLU to capture, but only the last one is necessary to win |
| cp_centralized_koth |
cp_sulfur |
BLU must capture the last Control Point to start decreasing their timer and win (basically a mix of centralized + koth) |
| cp_domination |
cp_standin_final |
Both teams have to capture all 3 Control Points |
| cp_pyramid |
cp_gravelpit |
BLU must capture A + B to capture C, and RED must defend |
| cp_medieval |
cp_degrootkeep |
Basically the same as the last one, but with only melee weapons, and there is a small timer for the last Control Point |
|
| koth_example |
koth_viaduct |
King of the Hill, the most popular game mode! |
|
| mvm_example |
mvm_bigrock |
Mann vs. Machine, this one already came with the Source SDK, so thank you Valve! |
| mvm_gates |
mvm_mannhattan |
Mann vs. Machine, but with gates that robots will try to capture |
|
| pass_example |
pass_brickyard |
It's just PASS Time, thanks to 14Bit for their PASS Prefab! |
|
| pl_1s_3cp |
pl_rumford_event |
Payload, 1 Stage, 3 Control Points |
| pl_1s_4cp |
pl_upward |
Payload, 1 Stage, 4 Control Points |
| pl_1s_4cp_chew |
pl_frontier_final |
Payload, 1 Stage, 4 Control Points, but with the Li'l Chew Chew cart model |
| pl_1s_5cp |
pl_pier |
Payload, 1 Stage with 5 Control Points |
| pl_2s_5cp |
pl_cactuscanyon |
Payload, 2 Stages, 2 Control Points on Stage 1, and 3 Control Points in Stage 2 |
| pl_3s_6cp |
pl_hoodoo_final |
Payload, 3 Stages, 2 Control Points |
| pl_3s_7cp |
pl_goldrush |
Payload, 3 Stages, 2 Control Points on Stage 1 and 2, and 3 Control Points in Stage 3 |
|
| plr_single |
plr_hightower |
Payload Race, 1 Stage |
| plr_multi |
plr_pipeline |
Payload Race, 3 Stages |
|
| pd_example |
pd_watergate |
Player Destruction, thanks to Egan for their PD Prefab! |
|
| rd_example |
rd_asteroid |
Robot Destruction, thanks to worMatty for their RD Prefab! |
|
| sd_example |
sd_doomsday |
Special Delivery, now includes the rocket and elevator! |
|
| tc_example |
tc_hydro |
Territorial Control, thanks to 14Bit for their TC Prefab! |
Lacry also made an extended list with all the maps and game modes that you can check out